Difference between revisions of "Naughty-or-Nice Day"

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'''Furniture''' in the ''[[Animal Crossing (series)|Animal Crossing]]'' series can be used to decorate homes, thus improving [[HRA|Happy Room Academy]] scores and winning prizes, especially if placed properly. There are various themes and series of furniture ranging from [[Cabana Series|Cabana]] to [[Robot Series|Robot,]] [[Regal Series|Regal]] to [[Modern Series|Modern]], [[Lovely Series|Lovely]] to [[Exotic Series|Exotic]], and much more.
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{{Infobox Event
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| image    = [[File:Acnl nond 2.JPG|250px]]
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| caption  = Isabelle speaking to the player on Naughty-or-Nice Day in {{NL|nolink}}.
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| occurs  = [[December]] {{Date|6}}
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| time    = All day
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| host    = [[Tortimer]]{{Note|In {{CF|short|nolink}} only}}<br>[[Isabelle]]{{Note|In {{NL|short|nolink}} only}}
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| ja-name  = よいこの日
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| ko-name  = 착한 어린이의 날이
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| zh-name  = N/A
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| zht-name = N/A
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| fr-name  = jour des enfants sages
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| es-name  = día del Premio al Civismo
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| it-name  = Festa dei bravi bambini
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| de-name  = Tugendtag
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| nl-name  = N/A
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| ru-name  = N/A
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}}
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'''Naughty-or-Nice Day''' is an event in the {{SER}} that occurs on [[December]] 6. It appears in European towns in {{CF}} and {{NL}} as well as in European versions of {{PC}}. In {{CF}} and {{NL}}, the event is announced on the [[bulletin board]].
  
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Naughty-or-Nice Day coincides with Sinterklaas, a holiday in Belgium and the Netherlands, which functions very similarly to Christmas.
  
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==Appearances==
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===In {{CF|short|nolink}}===
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[[File:Nond.jpg|thumb|left|200px|Tortimer speaking to the player on Naughty-or-Nice Day in {{CF|short|nolink}}.]]
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In European towns in {{CF}}, Tortimer appears outside the [[town hall]] on Naughty-or-Nice Day and will give the player a {{I|stuffed stocking|City Folk}} if spoken to. After the discontinuation of the [[Nintendo Wi-Fi Connection]] in 2014, the stuffed stocking can only be obtained in the European version of the game.
  
==Obtaining furniture==
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===In {{NL|short|nolink}}===
===With bells===
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In European towns in {{NL}}, Isabelle appears in the [[event plaza]] on Naughty-or-Nice Day and will give the player a {{I|holiday stocking|New Leaf}} if spoken to. Most stores on [[Main Street]] open later than usual.
Furniture can be bought from [[Tom Nook's store]], [[Crazy Redd's]], [[GracieGrace]] (only in [[City Folk]]), at random from other [[villager]]s, and at the [[Flea Market]].
 
===For free===
 
Furniture can also be given to the [[player]] by villagers via [[Letter]] or as an errand reward, found in the [[Lost Property]], checking the recycle bin, by helping villagers or shaken from [[tree]]s. Only two pieces of furniture can be found in trees per day. Certain special characters such as [[Pascal]] give furniture, and certain series can be obtained at Events. Also, sometimes if a villager is in a good mood, they will give the player something at random, or if they need help "recycling" one. The player can also use a slingshot to hit presents attached to floating balloons, and they will get a random piece of furniture. ({{WW}}, {{CF}} only) In [[Animal Crossing (GCN)]], the player would simply wait for the present to get stuck in a tree, then shake the tree to access it, due to the absence of the slingshot.
 
  
==Mechanics==
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===In {{PC|short|nolink}}===
[[File:Leaf.png|right|thumb|The leaf icon]]
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In {{PC}}, all [[Villager|campers]] notify the player the first time they are interacted with that day, before any standard dialogue.
Furniture appears as a leaf when dropped outside. When placed inside a house, it appears as the full item. There are several types of furniture, but only 4 sizes:
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{{Clear}}
* small - 1x1 square
 
* medium - 1x2 squares
 
* large - 2x2 squares
 
* very large - 4x4 squares
 
  
== Groups of furniture ==
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==Notes==
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{{Note list}}
  
=== Series ===
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{{Navbox Events}}
 
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[[Category:City Folk events]]
Series' consist of common, traditional real-life furniture (such as beds, tables and lamps) all with the same theme and appearance. Examples include the [[Blue series]], [[Lovely series]] and event-exclusive furniture like the [[Harvest series]]. There are ten pieces of furniture in a series, (eleven in {{NL}}), plus a wall and floor. One of these pieces is usually a rare [[spotlight item]]. [[Happy Room Academy]] bonuses for complete Series' are:
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[[Category:New Leaf events]]
 
 
20,000 points for the ten (eleven in {{NL}}) furniture pieces without the matching wall or floor.
 
25,000 points for all furniture pieces and either the matching wall OR floor.
 
30,000 points for all furniture pieces with both the matching wall and floor.
 
 
 
=== Themes ===
 
 
 
Themes do not consist of common real-life furniture. Instead they consist of items that are all related to a specific theme, but are unconventional and not normally used in the home, and may resemble models or souvenirs. The number of items in a Theme varies between Themes. Examples of themes are the [[Space theme]] and [[Construction theme]]. Having a complete theme is worth a [[Happy Room Academy]] bonus of 3,000 points plus 3,000 points for every item in the complete Theme. There appears to be no complete Theme bonus in {{NL}}.
 
 
 
=== Sets ===
 
 
 
Sets are small groups of furniture with a common theme, but do not usually have a matching wall or floor. For example, having a red sofa and red armchair will complete the [[red furniture set]]. HRA bonuses for complete Sets are 1,000 points x the number of items in the set.
 
 
 
== Customizable furniture ==
 
 
 
==Types of furniture==
 
===Chairs & sofas===
 
[[File:Mushroom_Bed.jpg|thumb]]
 
[[Chairs & Sofas]] are types of seating that also include armchairs. Players can sit on chairs and sofas.
 
 
 
===Beds===
 
[[Beds]] are entered by the sides and can be switched with the original beds in the attic. A player lying on a bed will have the eyes closed. If beds are lined up, a [[player]] can roll across them as if there is no gap between them. If there is one double bed with two players on it, they can lie on each side, but they will bump into each other if one tries to move to the other side while the other one is still there.
 
 
 
===Lamps===
 
Lamps, also known as [[lights]], are used to light up rooms. They can be turned on and off using the ''A'' button while the player is facing them. In ''[[Animal Crossing (GCN)]]'' players can light the room using the ''Z'' button. If players do not have a lamp in a room, that room will stay dark.
 
 
 
===Storage===
 
[[Storage Units]] in ''[[Wild World]]'' and ''[[City Folk]]'' replace the basement from ''[[Animal Crossing (GCN)]]''. These include dressers, wardrobes, cupboards, cabinets, and refrigerators. They can hold up to 90 items in ''[[Animal Crossing: Wild World|Wild World]]'' and 160 in [[Animal Crossing: City Folk|''City Folk'']].
 
 
 
===Clocks===
 
[[Clocks]] show what time it is and move as real time passes. Some clocks do different motions every hour.
 
 
 
===TVs===
 
[[TV]]s can be turned on by pressing ''A. ''There is a different show every hour. Sometimes the TV shows even the [[weather]] for tomorrow.
 
 
 
===Tables===
 
[[Tables]] can hold other item such as for decorations, [[fruit]] or [[flower]]s.
 
 
 
===Decorations===
 
Decorations include [[plants|Plants]], [[paintings|Paintings]], [[Musical Instruments]], [[trophies|Trophies]], [[Mementos & Models]], [[Vase Set|Vases]], screens, vanities, dolls, fireplaces and other miscellany. They serve no specific purpose other than to improve the house and add to [[feng shui|Feng Shui]], if positioned correctly. They can be placed on the ground and on [[Tables]] or can be saved for later in [[Storage Units|Storage]]. Some items, such as the fireplace and the backyard pool, are animated.
 
 
 
===Music players===
 
Music players, or [[stereos|Stereos]], are used to play songs that [[K.K. Slider]] gives each Saturday night. Songs are set on a loop and may sound quite different from K.K's original song, but still retain the basic tune. Only one song can be played in each room at a time.
 
 
 
===Other===
 
[[Fish]] and [[bugs]] can be caught outside and placed inside a house. Fish will appear in an aquarium (the size changes depending of the size of the fish) and bugs will appear in a glass box, making noise if they can.
 
 
 
 
 
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Latest revision as of 10:48, December 5, 2023

NL Isabelle Naughty-or-Nice Day.jpg
Isabelle speaking to the player on Naughty-or-Nice Day in Animal Crossing: New Leaf.
Occurrence
December 6th
Time All day
Host Tortimer[nb 1]
Isabelle[nb 2]
Main appearances

Other appearances
Names in other languages
 よいこの日
 N/A
 N/A
 착한 어린이의 날이
 jour des enfants sages
 jour des enfants sages
 día del Premio al Civismo
 día del Premio al Civismo
 Festa dei bravi bambini
 N/A
 Tugendtag
 N/A

Naughty-or-Nice Day is an event in the Animal Crossing series that occurs on December 6. It appears in European towns in Animal Crossing: City Folk and Animal Crossing: New Leaf as well as in European versions of Animal Crossing: Pocket Camp. In Animal Crossing: City Folk and Animal Crossing: New Leaf, the event is announced on the bulletin board.

Naughty-or-Nice Day coincides with Sinterklaas, a holiday in Belgium and the Netherlands, which functions very similarly to Christmas.

Appearances[edit]

In City Folk[edit]

Tortimer speaking to the player on Naughty-or-Nice Day in City Folk.

In European towns in Animal Crossing: City Folk, Tortimer appears outside the town hall on Naughty-or-Nice Day and will give the player a stuffed stocking if spoken to. After the discontinuation of the Nintendo Wi-Fi Connection in 2014, the stuffed stocking can only be obtained in the European version of the game.

In New Leaf[edit]

In European towns in Animal Crossing: New Leaf, Isabelle appears in the event plaza on Naughty-or-Nice Day and will give the player a holiday stocking if spoken to. Most stores on Main Street open later than usual.

In Pocket Camp[edit]

In Animal Crossing: Pocket Camp, all campers notify the player the first time they are interacted with that day, before any standard dialogue.

Notes[edit]

  1. In City Folk only
  2. In New Leaf only